In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...
The paper considers a technique for computation of the inverse kinematic model of the human arm for robot based rehabilitation that uses measurements of the hand position and orie...
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
—Patterns of human encounters, which are difficult to observe directly, are fundamental to the propagation of mobile malware aimed at infecting devices in spatial proximity. We ...
James Mitchell, Eamonn O'Neill, Gjergji Zyba, Geof...