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» Modeling and Animating Virtual Humans
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VIIP
2001
15 years 3 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
BMCBI
2005
126views more  BMCBI 2005»
15 years 1 months ago
HomoMINT: an inferred human network based on orthology mapping of protein interactions discovered in model organisms
Background: The application of high throughput approaches to the identification of protein interactions has offered for the first time a glimpse of the global interactome of some ...
Maria Persico, Arnaud Ceol, Caius Gavrila, Robert ...
ATAL
2008
Springer
15 years 3 months ago
Politeness and alignment in dialogues with a virtual guide
Language alignment is something that happens automatically in dialogues between human speakers. The ability to align is expected to increase the believability of virtual dialogue ...
Markus de Jong, Mariët Theune, Dennis Hofs
FIMH
2007
Springer
15 years 7 months ago
Can We Trust the Transgenic Mouse? Insights from Computer Simulations
Abstract. Over the past several decades, the mouse has gained prominence in the cardiac electrophysiology literature as the animal model of choice. Using computer models of the mou...
Joseph Tranquillo, Adhira Sunkara
NN
2000
Springer
148views Neural Networks» more  NN 2000»
15 years 1 months ago
Anxiety-like behavior in rats: a computational model
This work describes a neural network model of the rat exploratory behavior in the elevated plus-maze, a test used to study anxiety. It involves three parameters: drive to explore;...
Cristiane Salum, Silvio Morato, Antônio C. R...