If we are to build human-like robots that can interact naturally with people, our robots must know not only about the properties of objects but also the properties of animate agent...
Virtual avatars in many applications are constructed manually or by a single speech-driven model which needs a lot of training data and long training time. It’s an essential pro...
VRML offers a high potential for product presentation: Instead of regarding flat, static pictures, configurable and animated 3D models embedded in entertaining environments provid...
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial mode...
We present a new approach to the modeling and deformation of a human or virtual character’s arms and legs. Each limb is represented as a set of ellipsoids of varying size interp...
Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert...