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» Modeling and Animating Virtual Humans
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ACMACE
2007
ACM
15 years 5 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
FIMH
2009
Springer
15 years 8 months ago
Extraction of Coronary Vascular Tree and Myocardial Perfusion Data from Stacks of Cryomicrotome Images
Computational models of myocardial perfusion in normal as well as pathological conditions have contributed to recent advances in the personalized diagnosis and treatment of cardiov...
Pepijn van Horssen, Jeroen P. H. M. van den Wijnga...
ITICSE
2010
ACM
15 years 6 months ago
Enhancing K-12 education with alice programming adventures
This paper describes the integration of the Alice 3D virtual worlds environment into many disciplines in elementary school, middle school and high school. We have developed a wide...
Susan H. Rodger, Maggie Bashford, Lana Dyck, Jenna...
131
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SAC
2008
ACM
15 years 1 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
ISMAR
2009
IEEE
15 years 8 months ago
In-place 3D sketching for authoring and augmenting mechanical systems
We present a framework for authoring three-dimensional virtual scenes for Augmented Reality (AR) which is based on hand sketching. Sketches consisting of multiple components are u...
Oriel Bergig, Nate Hagbi, Jihad El-Sana, Mark Bill...