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» Modeling and Rendering of Real Environments
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PG
2003
IEEE
15 years 5 months ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...
DSRT
1998
IEEE
15 years 4 months ago
A Network Architecture for Remote Rendering
Internet-based virtual environments (VEs) let users explore multiple virtual worlds with many different geometric models which are downloaded rather than predistributed. To avoid ...
Gerd Hesina, Dieter Schmalstieg
VIIP
2001
15 years 1 months ago
Multiresolution Triangle Strips
Most of the previous multiresolution models use exclusively the triangle graphic primitive both in the data structure and in the rendering stage. Only a few models use another gra...
Oscar Belmonte, Inmaculada Remolar, José Ri...
ICPR
2002
IEEE
16 years 26 days ago
Bayesian Rendering with Non-Parametric Multiscale Prior Model
This paper investigates the use of the Bayesian inference for devising an example-based rendering procedure. As prior model of this Bayesian inference, we exploit the multiscale n...
Max Mignotte
GMAI
2006
IEEE
128views Solid Modeling» more  GMAI 2006»
15 years 5 months ago
Modeling and Rendering of DPP-Based Light Fields
Autostereoscopic displays are a subject of recent research efforts in Computer Graphics. Such displays have to be fed graphics information in order to produce spatial images. This...
Miguel Escrivá Gregori, Alejandro Domingo, ...