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» Modeling and Rendering of Real Environments
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ICRA
2000
IEEE
141views Robotics» more  ICRA 2000»
15 years 6 months ago
Haptic Rendering of Planar Rigid-Body Motion using a Redundant Parallel Mechanism
We present a system for rendering planar rigid-body motion by means of a redundant parallel mechanism. The device design, the control architecture and the passive virtual environm...
Daniela Constantinescu, Icarus Chau, Simon P. DiMa...
VR
2010
IEEE
147views Virtual Reality» more  VR 2010»
15 years 8 days ago
Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environments
Non-photorealistically rendered (NPR) immersive virtual environments (IVEs) can facilitate conceptual design in architecture by enabling preliminary design sketches to be previewe...
Lane Phillips, Brian Ries, Michael Kaeding, Victor...
ISVC
2007
Springer
15 years 8 months ago
A GPU Framework for the Visualization and On-the-Fly Amplification of Real Terrains
This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are needed to populate them on-the-fly with tens of tho...
Yacine Amara, Sylvain Meunier, Xavier Marsault
DATE
2010
IEEE
184views Hardware» more  DATE 2010»
15 years 7 months ago
Parallel subdivision surface rendering and animation on the Cell BE processor
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...
AINA
2006
IEEE
15 years 5 months ago
Refining WiFi Indoor Positioning Renders Pertinent Deploying Location-Based Multimedia Guide
If outdoor positioning is widely treated and quite precise, indoor or more generally in heterogeneous environment, the positioning (and also mobility prediction) requires conseque...
Frederic Lassabe, Philippe Canalda, Pascal Chatonn...