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» Modeling and Rendering of Real Environments
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SIBGRAPI
1999
IEEE
15 years 6 months ago
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior
PRESENCE
2006
119views more  PRESENCE 2006»
15 years 1 months ago
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion
The realism of avatars in terms of behavior and form is critical to the development of collaborative virtual environments. In the study we utilized state of the art, realtime face...
Jeremy N. Bailenson, Nick Yee, Dan Merget, Ralph S...
WSCG
2003
177views more  WSCG 2003»
15 years 3 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
WSCG
2003
140views more  WSCG 2003»
15 years 3 months ago
Interactive Rendering Technique for Realistic Oriental Painting
Interactive and realistic rendering of various effects which are appeared in the real world paintings can be used for several applications such as animation or education. For West...
Young-Jung Yu, Do-Hoon Lee, Young Bok Lee, Hwan-Gu...
CGF
1999
81views more  CGF 1999»
15 years 1 months ago
Multi-layered impostors for accelerated rendering
This paper describes the successful combination of pre-generated and dynamically updated image-based representations to accelerate the visualization of complex virtual environment...
Xavier Décoret, François X. Sillion,...