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FDG
2009
ACM
15 years 9 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
ICCV
1999
IEEE
15 years 9 months ago
What Can Be Determined from a Full and a Weak Perspective Image?
This paper presents a first investigation on the structure from motion problem from the combination of full and weak perspective images. This problem arises in multiresolution obj...
Zhengyou Zhang, P. Anandan, Heung-Yeung Shum
SIGGRAPH
1998
ACM
15 years 9 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong
CF
2006
ACM
15 years 8 months ago
The potential of the cell processor for scientific computing
The slowing pace of commodity microprocessor performance improvements combined with ever-increasing chip power demands has become of utmost concern to computational scientists. As...
Samuel Williams, John Shalf, Leonid Oliker, Shoaib...
ICHIM
2001
190views more  ICHIM 2001»
15 years 6 months ago
Chromatic Adaptation Post-Filtering in Image Synthesis Reproduction of Ancient Building for Restoration Support
Within the field of cultural heritage restoration, experts are interested in the analysis of data describing the condition and history of ancient monuments. Data are usually distr...
Maurizio Rossi, Daniele Marini, Alessandro Rizzi
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