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CGF
2004
98views more  CGF 2004»
15 years 4 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
143
Voted
ACMSE
2005
ACM
15 years 6 months ago
Simulating application level self-similar network traffic using hybrid heavy-tailed distributions
Many networking researches depend on an accurate simulation of network traffic. For example, Intrusion Detection Systems generally require tuning to be effective in each new envir...
Song Luo, Gerald A. Marin
ICPPW
2002
IEEE
15 years 9 months ago
High Performance Air Pollution Simulation Using OpenMP
The aim of this work is to provide a high performance air quality simulation using the STEM-II (Sulphur Transport Eulerian Model 2) program. First of all we optimize the sequentia...
Marta Parada, María J. Martín, Ramon...
140
Voted
ISPASS
2006
IEEE
15 years 11 months ago
ATTILA: a cycle-level execution-driven simulator for modern GPU architectures
The present work presents a cycle-level execution-driven simulator for modern GPU architectures. We discuss the simulation model used for our GPU simulator, based in the concept o...
Victor Moya Del Barrio, Carlos González, Jo...
ICPR
2006
IEEE
16 years 6 months ago
A Global Solution to the SFS Problem Using B-spline Surface and Simulated Annealing
This paper restates the shape from shading problem regarding both surface modeling and optimization. We combine the use of a B-spline as 3D model for the scene surface and the use...
Frédéric Courteille, Jean-Denis Duro...