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CA
1999
IEEE
15 years 9 months ago
A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...
Marcelo Kallmann, Daniel Thalmann
TVCG
2008
135views more  TVCG 2008»
15 years 5 months ago
A Fast and Stable Penalty Method for Rigid Body Simulation
Two methods have been used extensively to model resting contact for rigid body simulation. The first approach, the penalty method, applies virtual springs to surfaces in contact to...
Evan Drumwright
BCS
2008
15 years 6 months ago
Beatbox - A Computer Simulation Environment for Computational Biology of the Heart
Despite over a century's study, the trigger mechanisms of cardiac arrhythmias are poorly understood. Even modern experimental methods do not provide sufficient temporal and s...
Ross McFarlane, Irina V. Biktasheva
WSC
2007
15 years 7 months ago
High-performance computing enables simulations to transform education
This paper presents the case that education in the 21st Century can only measure up to national needs if technologies developed in the simulation community, further enhanced by th...
Dan M. Davis, Thomas D. Gottschalk, Laurel K. Davi...
WSC
2008
15 years 7 months ago
Improving performance by replicating simulations with alternative synchronization approaches
Parallel and distributed simulation facilitates the construction of a simulation application (i.e., federation in HLA terminology) with a number of simulation components (federate...
Zengxiang Li, Wentong Cai, Stephen John Turner, Ke...