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155
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CGF
2005
147views more  CGF 2005»
15 years 6 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
PADS
2009
ACM
16 years 1 months ago
GPU-based Real-Time Execution of Vehicular Mobility Models in Large-Scale Road Network Scenarios
A methodology and its associated algorithms are presented for mapping a novel, field-based vehicular mobility model onto graphical processing unit computational platform for simul...
Kalyan S. Perumalla, Brandon G. Aaby, Srikanth B. ...
ATAL
2007
Springer
16 years 19 days ago
Cognitive and social simulation of criminal behaviour: the intermittent explosive disorder case
Criminal behaviour often involves a combination of physical, mental, social and environmental (multi-)agent aspects, such as neurological deviations, hormones, arousal, (non)empat...
Tibor Bosse, Charlotte Gerritsen, Jan Treur
IPPS
2009
IEEE
16 years 1 months ago
Long time-scale simulations of in vivo diffusion using GPU hardware
To address the problem of performing long time simulations of biochemical pathways under in vivo cellular conditions, we have developed a lattice-based, reaction-diffusion model t...
Elijah Roberts, John E. Stone, Leonardo Sepulveda,...
191
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IWQOS
2004
Springer
15 years 11 months ago
Network calculus meets queueing theory -a simulation based approach to bounded queues
— Quality of Service (QoS) is an area with high academic curiosity. Our long-term goal is to develop a unified mathematical model. This paper is a first step towards this ambit...
Krishna Pandit, Jens Schmitt, Ralf Steinmetz