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» Modeling and recognition of actions through motor primitives
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102
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COLING
1990
15 years 24 days ago
Three Typed Pragmatics for Dialogue Structure Analysis
An experimental system for dialogue structure analysis based on a new type plan recognition model for spoken dialogues has been implemented. This model is realized by using four t...
Hitoshi Iida, Takayuki Yamaoka, Hidekazu Arita
ICS
1992
Tsinghua U.
15 years 3 months ago
The CODE 2.0 graphical parallel programming language
CODE 2.0 is a graphical parallel programming system that targets the three goals of ease of use, portability, and production of efficient parallel code. Ease of use is provided by...
Peter Newton, James C. Browne
101
Voted
FLAIRS
2004
15 years 1 months ago
An Active Architecture for Managing Events in Pervasive Computing Environments
Many dramatizations have depicted a fully automated home living environment, where actions and events are understood or even anticipated. While the realization of such environment...
Edwin Wong, Lisa J. Burnell, Charles Hannon
ATAL
2006
Springer
15 years 3 months ago
Learning executable agent behaviors from observation
We present a method for learning a human understandable, executable model of an agent's behavior using observations of its interaction with the environment. By executable we ...
Andrew Guillory, Hai Nguyen, Tucker R. Balch, Char...
EPIA
2007
Springer
15 years 5 months ago
Human Robot Interaction Based on Bayesian Analysis of Human Movements
We present as a contribution to the field of human-machine interaction a system that analyzes human movements online, based on the concept of Laban Movement Analysis (LMA). The im...
Jörg Rett, Jorge Dias