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RT
1999
Springer
15 years 1 months ago
Rendering of Wet Materials
Abstract. The appearance of many natural materials is largely influenced by the environment in which they are situated. Capturing the effects of such environmental factors is esse...
Henrik Wann Jensen, Justin Legakis, Julie Dorsey
CGF
2000
95views more  CGF 2000»
14 years 9 months ago
Physically-Based Patination for Underground Objects
Although current photorealistic rendering techniques can produce very impressive images, the rendered objects are often too clean and shiny. Thus, the resulting images look unnatu...
Yao-Xun Chang, Zen-Chung Shih
SIGGRAPH
1993
ACM
15 years 1 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin
RT
2004
Springer
15 years 2 months ago
Real-time appearance preserving out-of-core rendering with shadows
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
Michael Guthe, Pavel Borodin, Ákos Bal&aacu...
TIP
2002
132views more  TIP 2002»
14 years 9 months ago
3-D wavelet compression and progressive inverse wavelet synthesis rendering of concentric mosaic
Using an array of photo shots, the concentric mosaic offers a quick way to capture and model a realistic three-dimensional (3-D) environment. In this work, we compress the concentr...
Lin Luo, Yunnan Wu, Jin Li, Ya-Qin Zhang