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CVPR
2009
IEEE
1037views Computer Vision» more  CVPR 2009»
16 years 4 months ago
Piecewise Planar City 3D Modeling from Street View Panoramic Sequences
City environments often lack textured areas, contain repetitive structures, strong lighting changes and therefore are very difficult for standard 3D modeling pipelines. We prese...
Branislav Micusík, Jana Kosecka
CGF
2002
127views more  CGF 2002»
14 years 9 months ago
Projective Texture Mapping with Full Panorama
Projective texture mapping is used to project a texture map onto scene geometry. It has been used in many applications, since it eliminates the assignment of fixed texture coordin...
Dongho Kim, James K. Hahn
VISUALIZATION
2002
IEEE
15 years 2 months ago
Sea of Images
A long-standing research problem in computer graphics is to reproduce the visual experience of walking through a large photorealistic environment interactively. On one hand, tradi...
Daniel G. Aliaga, Thomas A. Funkhouser, Dimah Yano...
SIGGRAPH
1999
ACM
15 years 1 months ago
Automatic Image Placement to Provide a Guaranteed Frame Rate
We present a preprocessing algorithm and run-time system for rendering 3D geometric models at a guaranteed frame rate. Our approach trades off space for frame rate by using images...
Daniel G. Aliaga, Anselmo Lastra
86
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FSKD
2007
Springer
193views Fuzzy Logic» more  FSKD 2007»
15 years 3 months ago
Panoramic Background Model under Free Moving Camera
segmentation of moving regions in outdoor environment under a moving camera is a fundamental step in many vision systems including automated visual surveillance, human-machine int...
Naveed I. Rao, Huijun Di, Guangyou Xu