Sciweavers

123 search results - page 7 / 25
» Modeling and rendering of walkthrough environments with pano...
Sort
View
87
Voted
RT
2000
Springer
15 years 29 days ago
Interactive Tone Mapping
Tone mapping and visual adaptation are crucial for the generation of static, photorealistic images. A largely unexplored problem is the simulation of adaptation and its changes ove...
Frédo Durand, Julie Dorsey
VRST
1998
ACM
15 years 1 months ago
Multi-resolution model transmission in distributed virtual environments
Distributed virtual environments allow users at di erent geographical locations to share and interact within a common virtual environment via a local network or through the Intern...
Jimmy H. P. Chim, Rynson W. H. Lau, Antonio Si, Ho...
SI3D
2006
ACM
15 years 3 months ago
Hardware accelerated multi-resolution geometry synthesis
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthesis. The level of detail for a given viewpoint is created on-the-fly, allowing f...
Martin Bokeloh, Michael Wand
ICMCS
2009
IEEE
142views Multimedia» more  ICMCS 2009»
14 years 7 months ago
PTZ camera calibration for Augmented Virtual Environments
Augmented Virtual Environments(AVE) are very effective in the application of surveillance, in which multiple video streams are projected onto a 3D urban model for better visualiza...
Lu Wang, Suya You, Ulrich Neumann
107
Voted
RT
2001
Springer
15 years 1 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...