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GI
2004
Springer
15 years 9 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
155
Voted
AHS
2006
IEEE
95views Hardware» more  AHS 2006»
15 years 7 months ago
A Modular Framework for the Evolution of Circuits on Configurable Transistor Array Architectures
This paper gives an overview over the progress that has been made by the Heidelberg FPTA group within the field of analog evolvable hardware. Achievements are the design of a CMOS...
Martin Trefzer, Jörg Langeheine, Karlheinz Me...
EUROMED
2010
15 years 2 months ago
CARARE: Connecting Archaeology and Architecture in Europeana
Abstract. CARARE is a best practice network funded by the European Commission’s ICT Policy Support Programme. The network brings together heritage agencies, organisations, archae...
Henrik Jarl Hansen, Kate Fernie
221
Voted
PAMI
2010
218views more  PAMI 2010»
14 years 10 months ago
A Coupled Duration-Focused Architecture for Real-Time Music-to-Score Alignment
Abstract--The capacity for realtime synchronization and coordination is a common ability among trained musicians performing a music score that presents an interesting challenge for...
Arshia Cont
150
Voted
ERLANG
2003
ACM
15 years 9 months ago
ARMISTICE: an experience developing management software with Erlang
In this paper, some experiences of using the concurrent functional language Erlang to implement a classical vertical application, a risk management information system, are present...
David Cabrero, Carlos Abalde, Carlos Varela, Laura...