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STORYTELLING
2007
Springer
16 years 1 months ago
Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm
Abstract. During the fast evolution of automatic direction of Interactive Digital Storytelling many description of similar ideas have appeared in the academic literature. System ar...
Federico Peinado, Pablo Gervás
178
Voted
AICT
2006
IEEE
15 years 11 months ago
Classification of service for entertainment applications in vehicles
Generally, the real-time applications exchange information on dedicated network and the other traffic is supported by another communication system. The differentiation of these tw...
Jean-Philippe Georges, Eric Rondeau, Thierry Divou...
240
Voted
DAGSTUHL
2001
15 years 8 months ago
JaVis: A UML-Based Visualization and Debugging Environment for Concurrent Java Programs
Debugging concurrent Java programs is a difficult task because of multiple control flows and inherent nondeterminism. It requires techniques not provided by traditional debuggers ...
Katharina Mehner
196
Voted
FIW
2003
106views Communications» more  FIW 2003»
15 years 8 months ago
Context and Intent in Call Processing
A new feature set suited for IP telephony is described. The user value of this feature set is discussed in terms of social science results. This feature set supports natural human ...
Tom Gray, Ramiro Liscano, Barry Wellman, Anabel Qu...
230
Voted
IJCAI
1997
15 years 8 months ago
Anytime Belief Revision
Belief Revision is a ubiquitous process underlying many forms of intelligent behaviour. The AGM paradigm is a powerful framework for modeling and implementing belief revision syst...
Mary-Anne Williams