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ICASSP
2011
IEEE
14 years 1 months ago
Game-theoretic resource allocation in relay-assisted DS/CDMA systems with successive interference cancellation
The problem of non-cooperative resource allocation in an amplifyand-forward relay-assisted DS/CDMA system is addressed. The relay designs its amplify-and-forward matrix for achiev...
Alessio Zappone, Eduard A. Jorswieck
MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 3 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
WSC
2004
14 years 11 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
COR
2006
84views more  COR 2006»
14 years 10 months ago
Stability and interaction in flatline games
Starting from a given one-shot game played by a finite population of agents living in flatline, a circular or constrained grid structured by the classical definitions of neighborh...
Alexander Mehlmann
INFORMATICALT
2000
110views more  INFORMATICALT 2000»
14 years 9 months ago
A Game Theoretic Analysis of Mechanisms to Induce Regional Technological Cooperation
A concept of regional technological cooperation is developed based on a cooperative game theoretic model, in which a plan of payoff distributions induces an agreement that is accep...
Hanif D. Sherali, Qing Li