Sciweavers

1632 search results - page 101 / 327
» Modeling billiards games
Sort
View
FLAIRS
2010
15 years 9 days ago
Applying Goal Driven Autonomy to a Team Shooter Game
Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such vi...
Hector Muñoz-Avila, David W. Aha, Ulit Jaid...
FEDCSIS
2011
113views more  FEDCSIS 2011»
13 years 9 months ago
Automatic Speech Recognition for Polish in a Computer Game Interface
—The paper describes the process of designing a task-oriented continuous speech recognition system for Polish, based on CMU Sphinx4, to be used in the voice interface of a comput...
Artur Janicki, Dariusz Wawer
ICS
2010
Tsinghua U.
15 years 7 months ago
Circumventing the Price of Anarchy: Leading Dynamics to Good Behavior
: Many natural games can have a dramatic difference between the quality of their best and worst Nash equilibria, even in pure strategies. Yet, nearly all work to date on dynamics s...
Maria-Florina Balcan, Avrim Blum, Yishay Mansour
CIAC
2010
Springer
275views Algorithms» more  CIAC 2010»
15 years 7 months ago
Online Cooperative Cost Sharing
The problem of sharing the cost of a common infrastructure among a set of strategic and cooperating players has been the subject of intensive research in recent years. However, mos...
Janina Brenner and Guido Schaefer
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
15 years 4 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...