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CEAS
2007
Springer
15 years 4 months ago
A Game-Theoretic Investigation of the Effect of Human Interactive Proofs on Spam E-mail
We show how a game-theoretic model of spam e-mailing, which we had introduced in previous work, can be extended to include the possibility of employing Human Interactive Proofs (h...
Dimitrios K. Vassilakis, Ion Androutsopoulos, Evan...
ICMI
2009
Springer
146views Biometrics» more  ICMI 2009»
15 years 4 months ago
Learning from preferences and selected multimodal features of players
The influence of multimodal sources of input data to the construction of accurate computational models of user preferences is investigated in this paper. The case study presented...
Georgios N. Yannakakis
SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
TLCA
2001
Springer
15 years 2 months ago
Subtyping Recursive Games
Using methods drawn from Game Semantics, we build a sound and computationally adequate model of a simple calculus that includes both subtyping and recursive types. Our model solves...
Juliusz Chroboczek
MABS
1998
Springer
15 years 2 months ago
Towards Modeling Other Agents: A Simulation-Based Study
In this paper, we present some of our ongoing experimental research towards investigating advantages of modeling other agents in multiagent environments. We attempt to quantify the...
Leonardo Garrido-Luna, Ramón F. Brena, Kati...