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JUCS
2007
110views more  JUCS 2007»
14 years 10 months ago
Designing Collaborative Learning Environments Using Digital Games
: Collaborative learning environments require carefully crafted designs –both technical and social. This paper presents a model describing how to design socio-technical environme...
César A. Collazos, Luis A. Guerrero, Jos&ea...
PRL
2008
97views more  PRL 2008»
14 years 10 months ago
Repairing self-confident active-transductive learners using systematic exploration
We consider an active learning game within a transductive learning model. A major problem with many active learning algorithms is that an unreliable current hypothesis can mislead...
Ron Begleiter, Ran El-Yaniv, Dmitry Pechyony
FSEN
2009
Springer
15 years 4 months ago
The Complexity of Reachability in Randomized Sabotage Games
Abstract. We analyze a model of fault-tolerant systems in a probabilistic setting. The model has been introduced under the name of “sabotage games”. A reachability problem over...
Dominik Klein, Frank G. Radmacher, Wolfgang Thomas
IJNSEC
2006
205views more  IJNSEC 2006»
14 years 10 months ago
A Game Theoretic Formulation for Intrusion Detection in Mobile Ad Hoc Networks
Nodes in a mobile ad hoc network need to thwart various attacks and malicious activities. This is especially true for the ad hoc environment where there is a total lack of central...
Animesh Patcha, Jung-Min Park
MFCS
2010
Springer
14 years 8 months ago
Proof Systems and Transformation Games
We introduce Transformation Games (TGs), a form of coalitional game in which players are endowed with sets of initial resources, and have capabilities allowing them to derive certa...
Yoram Bachrach, Michael Zuckerman, Michael Wooldri...