: Collaborative learning environments require carefully crafted designs –both technical and social. This paper presents a model describing how to design socio-technical environme...
We consider an active learning game within a transductive learning model. A major problem with many active learning algorithms is that an unreliable current hypothesis can mislead...
Abstract. We analyze a model of fault-tolerant systems in a probabilistic setting. The model has been introduced under the name of “sabotage games”. A reachability problem over...
Dominik Klein, Frank G. Radmacher, Wolfgang Thomas
Nodes in a mobile ad hoc network need to thwart various attacks and malicious activities. This is especially true for the ad hoc environment where there is a total lack of central...
We introduce Transformation Games (TGs), a form of coalitional game in which players are endowed with sets of initial resources, and have capabilities allowing them to derive certa...
Yoram Bachrach, Michael Zuckerman, Michael Wooldri...