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AMAI
2004
Springer
14 years 10 months ago
Extending Answer Sets for Logic Programming Agents
We present systems of logic programming agents (LPAS) to model the interactions between decision-makers while evolving to a conclusion. Such a system consists of a number of agents...
Marina De Vos, Dirk Vermeir
AML
2010
86views more  AML 2010»
14 years 10 months ago
Finding generic filters by playing games
We give some restrictions for the search for a model of the club principle with no Souslin trees. We show that (2, [], is almost constant on) together with CH and "all Aronsza...
Heike Mildenberger
ECAI
2004
Springer
15 years 3 months ago
Adversarial Constraint Satisfaction by Game-Tree Search
Many decision problems can be modelled as adversarial constraint satisfaction, which allows us to integrate methods from AI game playing. In particular, by using the idea of oppone...
Kenneth N. Brown, James Little, Páidí...
CODES
2003
IEEE
15 years 3 months ago
A low power scheduler using game theory
In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
N. Ranganathan, Ashok K. Murugavel
WSC
2008
15 years 12 days ago
Multiple worlds in simulation games for spatial decision making: Concept and architecture
In this paper we present the use of "what-if"-analysis in simulation games for spatial decision making by introducing the concept of multiple worlds. We expect that &quo...
Michele Fumarola, Alexander Verbraeck