The situation calculus is a logical formalism that has been extensively developed for planning. We apply the formalism in a complex multi-agent domain, modelled on the game of Clue...
This paper addresses the vast practice encompassed under the placeholder term polymorphic creations: contemporary tie-ins, pervasive gaming, telematic arts and so on. A position i...
This paper introduces a novel multiagent learning algorithm, Convergence with Model Learning and Safety (or CMLeS in short), which achieves convergence, targeted optimality agains...
This paper studies a resource allocation problem introduced by Koutsoupias and Papadimitriou. The scenario is modelled as a multiple-player game in which each player selects one o...
Petra Berenbrink, Leslie Ann Goldberg, Paul W. Gol...
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...