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AIIDE
2008
15 years 14 days ago
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games
Tactical Agent Personality (TAP) is a modeling concept to capture tactical patterns in game agents, based on a personality concept introduced by Tan and Cheng (2007), to allow beh...
Chek Tien Tan, Ho-Lun Cheng
AAAI
2010
14 years 11 months ago
Complexity of Computing Optimal Stackelberg Strategies in Security Resource Allocation Games
Recently, algorithms for computing game-theoretic solutions have been deployed in real-world security applications, such as the placement of checkpoints and canine units at Los An...
Dmytro Korzhyk, Vincent Conitzer, Ronald Parr
WICON
2008
14 years 11 months ago
A negotiation game for multichannel access in cognitive radio networks
We consider the problem of efficient opportunistic spectrum access in cognitive radio networks where there are multiple secondary users trying to share access to multiple channels...
Hua Liu, Longbo Huang, Bhaskar Krishnamachari, Qin...
WSCG
2004
172views more  WSCG 2004»
14 years 11 months ago
GDESK: Game Discrete Event Simulation Kernel
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Inmaculada García, Ramón Mollá...
ALIFE
2004
14 years 10 months ago
Autopoiesis and Cognition in the Game of Life
Maturana and Varela's notion of autopoiesis has the potential to transform the conceptual foundation of biology as well as the cognitive, behavioral, and brain sciences. In or...
Randall D. Beer