Sciweavers

1632 search results - page 156 / 327
» Modeling billiards games
Sort
View
65
Voted
EUROMICRO
2004
IEEE
15 years 1 months ago
Melisa - A Distributed Multimedia System for Multi-Platform Interactive Sports Content Broadcasting
The new generation of television viewers is currently being confronted and becoming acquainted with a series of technological developments in the realm of consumer electronics and...
Emmanuel Papaioannou, Vasilis Karagianis, Kostas K...
GECCO
2006
Springer
222views Optimization» more  GECCO 2006»
15 years 1 months ago
High-order punishment and the evolution of cooperation
The Prisoner's Dilemma and the Public Goods Game are models to study mechanisms leading to the evolution of cooperation. From a simplified rational and egoistic perspective t...
Bastian Baranski, Thomas Bartz-Beielstein, Rü...
AIIDE
2008
15 years 16 days ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
116
Voted
TSMC
2008
125views more  TSMC 2008»
14 years 9 months ago
A Satisficing Approach to Aircraft Conflict Resolution
Future generations of air traffic management systems may give appropriately equipped aircraft the freedom to change flight paths in real time. This would require a conflict avoidan...
James K. Archibald, Jared C. Hill, N. A. Jepsen, W...
120
Voted
ICIP
2007
IEEE
15 years 12 months ago
Multi-User Collusion Behavior Forensics: Game Theoretic Formulation of Fairness Dynamics
Multi-user collusion is an cost-effective attack against digital fingerprinting, in which a group of attackers collectively undermine the traitor tracing capability of digital fin...
Wan-Yi Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu