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CE
2006
161views more  CE 2006»
14 years 12 months ago
Applying an authentic, dynamic learning environment in real world business
This paper describes a dynamic computer-based business learning environment and the results from applying it in a real-world business organization. We argue for using learning too...
Timo Lainema, Sami Nurmi
COR
2006
86views more  COR 2006»
14 years 12 months ago
G-functions for the hermeneutic circle of evolution
Evolution by natural selection may include both frequency and density-dependence. Frequency-dependent selection is a kind of hermeneutic circle. As a literary term (and a school o...
Joel S. Brown, Thomas L. Vincent
JOLLI
2008
108views more  JOLLI 2008»
14 years 12 months ago
Children's Application of Theory of Mind in Reasoning and Language
Many social situations require a mental model of the knowledge, beliefs, goals, and intentions of others: a Theory of Mind (ToM). If a person can reason about other people's b...
Liesbeth Flobbe, Rineke Verbrugge, Petra Hendriks,...
SIGECOM
2008
ACM
126views ECommerce» more  SIGECOM 2008»
14 years 11 months ago
Behavioral experiments in networked trade
We report on an extensive series of highly controlled human subject experiments in networked trade. Our point of departure is a simple and well-studied bipartite network exchange ...
J. Stephen Judd, Michael Kearns
TOG
2008
154views more  TOG 2008»
14 years 11 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins