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CVGIP
2006
116views more  CVGIP 2006»
14 years 9 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
90
Voted
CORR
2007
Springer
127views Education» more  CORR 2007»
14 years 9 months ago
Attribute Exploration of Discrete Temporal Transitions
Discrete temporal transitions occur in a variety of domains, but this work is mainly motivated by applications in molecular biology: explaining and analyzing observed transcriptome...
Johannes Wollbold
62
Voted
MKTSCI
2008
68views more  MKTSCI 2008»
14 years 9 months ago
Supermarket Pricing Strategies
Most supermarket firms choose to position themselves by offering either "Every Day Low Prices" (EDLP) across several items or offering temporary price reductions (promot...
Paul B. Ellickson, Sanjog Misra
84
Voted
ML
2006
ACM
113views Machine Learning» more  ML 2006»
14 years 9 months ago
Learning to bid in bridge
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...
Asaf Amit, Shaul Markovitch
SIGECOM
2008
ACM
158views ECommerce» more  SIGECOM 2008»
14 years 9 months ago
Information revelation and random entry in sequential ascending auctions
We examine a model in which multiple buyers with single-unit demand are faced with an infinite sequence of auctions. New buyers arrive on the market probabilistically, and are each...
Maher Said