Sciweavers

1632 search results - page 50 / 327
» Modeling billiards games
Sort
View
ICALT
2009
IEEE
15 years 4 months ago
A Conceptual Framework for Serious Games
A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game devel...
Amri Yusoff, Richard M. Crowder, Lester Gilbert, G...
AIED
2009
Springer
15 years 2 months ago
EAGLE: An Intelligent Tutoring System to Support Experiential Learning Through Video Games
EAGLE (Electronic Assistant for Game-Based Learning Experiences) is an intelligent tutoring system that supports learning with video games. We describe how a flexible ontology-base...
Laura Naismith, Emmanuel G. Blanchard, John Ranell...
CSEE
2006
Springer
15 years 1 months ago
SimVBSE: Developing a Game for Value-Based Software Engineering
The development of games in aid of improving and enriching a student's learning experience is again on the rise. The beer game [6] in the field of system dynamics was develop...
Apurva Jain, Barry W. Boehm
ATAL
2008
Springer
14 years 11 months ago
Divide and conquer: false-name manipulations in weighted voting games
In this paper, we study false-name manipulations in weighted voting games. Weighted voting is a well-known model of cooperation among agents in decision-making domains. In such ga...
Yoram Bachrach, Edith Elkind
ICMLA
2008
14 years 11 months ago
Distributed Planning in Stochastic Games with Communication
This paper treats the problem of distributed planning in general-sum stochastic games with communication when the model is known. Our main contribution is a novel, game theoretic ...
Andriy Burkov, Brahim Chaib-draa