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CORR
2010
Springer
151views Education» more  CORR 2010»
14 years 10 months ago
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Fabien Tencé, Cédric Buche, Pierre D...
NETGAMES
2005
ACM
15 years 3 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
ICDM
2009
IEEE
111views Data Mining» more  ICDM 2009»
15 years 4 months ago
A Game Theoretical Model for Adversarial Learning
Abstract—It is now widely accepted that in many situations where classifiers are deployed, adversaries deliberately manipulate data in order to reduce the classifier’s accura...
Wei Liu, Sanjay Chawla
CSL
2004
Springer
15 years 3 months ago
Game-Based Notions of Locality Over Finite Models
Locality notions in logic say that the truth value of a formula can be determined locally, by looking at the isomorphism type of a small neighborhood of its free variables. Such n...
Marcelo Arenas, Pablo Barceló, Leonid Libki...
APAL
2008
104views more  APAL 2008»
14 years 10 months ago
Infinite trace equivalence
We solve a longstanding problem by providing a denotational model for nondeterministic programs that identifies two programs iff they have the same range of possible behaviours. W...
Paul Blain Levy