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FPLAY
2008
14 years 11 months ago
Using conflict theory to model complex societal interactions
Conflict theory can be used to explain the interactions between societies during times of turmoil and change (i.e. revolutions, strikes or everyday debates). Games have been produ...
Ben Medler, Joe Fitzgerald, Brian Magerko
LICS
2008
IEEE
15 years 4 months ago
Reachability Games and Game Semantics: Comparing Nondeterministic Programs
We investigate the notions of may- and mustapproximation in Erratic Idealized Algol (a nondeterministic extension of Idealized Algol), and give explicit characterizations of both ...
Andrzej S. Murawski
JANCL
2007
107views more  JANCL 2007»
14 years 9 months ago
Distributed knowledge
ABSTRACT. This paper provides a complete characterization of epistemic models in which distributed knowledge complies with the principle of full communication [HOE 99, GER 99]. It ...
Floris Roelofsen
CONCUR
2007
Springer
15 years 4 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...
ECAI
2008
Springer
14 years 11 months ago
Coalition Structures in Weighted Voting Games
Abstract. Weighted voting games are a popular model of collaboration in multiagent systems. In such games, each agent has a weight (intuitively corresponding to resources he can co...
Edith Elkind, Georgios Chalkiadakis, Nicholas R. J...