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MIDDLEWARE
2007
Springer
15 years 4 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
ATAL
2009
Springer
15 years 4 months ago
State-coupled replicator dynamics
This paper introduces a new model, i.e. state-coupled replicator dynamics, expanding the link between evolutionary game theory and multiagent reinforcement learning to multistate ...
Daniel Hennes, Karl Tuyls, Matthias Rauterberg
ALDT
2009
Springer
153views Algorithms» more  ALDT 2009»
15 years 4 months ago
Game Theory without Decision-Theoretic Paradoxes
Most work in game theory is conducted under the assumption that the players are expected utility maximizers. Expected utility is a very tractable decision model, but is prone to w...
Pierfrancesco La Mura
IVA
2009
Springer
15 years 4 months ago
Evaluating Adaptive Feedback in an Educational Computer Game
In this paper, we present a study to evaluate the impact of adaptive feedback on the effectiveness of a pedagogical agent for an educational computer game. We compare a version of ...
Cristina Conati, Micheline Manske