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AIIDE
2007
15 years 6 days ago
Motivational Ambient and Latent Behaviors in Computer RPGs
Character behaviors in computer role-playing games have a significant impact on game-play, but are often difficult for game authors to implement and adapt. We present a behavior m...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
WSC
2008
15 years 6 days ago
Enhancing simulation as improvement and decision support system tool
Lecturing a Discrete Event Simulation course implies some challenges for the instructors. These challenges implies taking decisions from the design of the course to the selection ...
Heriberto Garcia, Eduardo Garcia
ORI
2008
69views more  ORI 2008»
14 years 9 months ago
Markov chain applications in the slot machine industry
One of the important sectors within gambling is that of gaming machines. This industry used to favour approaches based on long-run simulations or complete enumerations of all poss...
Noelia Oses
ICASSP
2010
IEEE
14 years 10 months ago
Hierarchical language modeling for audio events detection in a sports game
We investigate the automatic labelling of “events” from an audio recording of a sports game. We describe a technique that utilises a hierarchy of language models, which are a ...
Qiang Huang, Stephen Cox
ATVA
2005
Springer
108views Hardware» more  ATVA 2005»
15 years 3 months ago
Multi-valued Model Checking Games
This work extends the game-based framework of µ-calculus model checking to the multi-valued setting. In multi-valued model checking a formula is interpreted over a Kripke structur...
Sharon Shoham, Orna Grumberg