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IWEC
2008
14 years 11 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
JNW
2006
55views more  JNW 2006»
14 years 9 months ago
On Stochastic Modeling for Integrated Security and Dependability Evaluation
This paper presents a new approach to integrated security and dependability evaluation, which is based on stochastic modeling techniques. Our proposal aims to provide operational m...
Karin Sallhammar, Bjarne E. Helvik, Svein J. Knaps...
IE
2007
14 years 11 months ago
Two families: dynamical policy models in interactive storytelling
In this paper we introduce a mathematical model of conflict that enhances Richardson’s model of Arms Race accounting for interactive scenarios, such as the ones provided by CRP...
Fabio Zambetta, Adam Nash, Paul Smith
CIG
2006
IEEE
15 years 4 months ago
Modeling Children's Entertainment in the Playware Playground
Abstract— This paper introduces quantitative measurements/metrics of qualitative entertainment features within interactive playgrounds inspired by computer games and proposes art...
Georgios N. Yannakakis, Henrik Hautop Lund, John H...
CEEMAS
2007
Springer
15 years 4 months ago
Agents Deliberating over Action Proposals Using the ProCLAIM Model
In this paper we propose a dialogue game for agents to deliberate over a proposed action. The agents’ dialogue moves are defined by a structured set of argument schemes and crit...
Pancho Tolchinsky, Katie Atkinson, Peter McBurney,...