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CORR
2007
Springer
122views Education» more  CORR 2007»
14 years 10 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson
ATAL
2010
Springer
14 years 11 months ago
Joint process games: from ratings to wikis
We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Michael Munie, Yoav Shoham
WINE
2005
Springer
122views Economy» more  WINE 2005»
15 years 3 months ago
On Modeling Internet QoS Provisioning from Economic Models
The modeling of Internet quality of service (QoS) provisioning is a multidisciplinary research subject. From the viewpoint of game theory, we propose a model that combines QoS inde...
Yufeng Wang, Wendong Wang
AIIDE
2008
15 years 6 days ago
Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games
Building credible Non-Playing Characters (NPCs) in games requires not only to enhance the graphic animation but also the behavioral model. This paper tackles the problem of the dy...
Magalie Ochs, Nicolas Sabouret, Vincent Corruble
TARK
2007
Springer
15 years 4 months ago
Explaining quantity implicatures
We give derivations of two formal models of Gricean Quantity1 implicature and strong exhaustivity (Van Rooij and Schulz, 2004; Schulz and Van Rooij, 2006), in bidirectional optima...
Tikitu de Jager, Robert van Rooij