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1632
search results - page 91 / 327
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Modeling billiards games
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MONET
2010
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A Secure Mechanism Design-Based and Game Theoretical Model for MANETs
14 years 8 months ago
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users.encs.concordia.ca
Abderrezak Rachedi, Abderrahim Benslimane, Hadi Ot...
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PE
2010
Springer
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Optimization
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PCTL model checking of Markov chains: Truth and falsity as winning strategies in games
14 years 8 months ago
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pubs.doc.ic.ac.uk
Harald Fecher, Michael Huth, Nir Piterman, Daniel ...
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ACMACE
2011
ACM
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Human Computer Interaction
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Empirical validation of the involvement component of the pervasive GameFlow model
13 years 10 months ago
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www.mendeley.com
Eduardo Calvillo-Gámez, Jodi Crisp, Pablo R...
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ATAL
2011
Springer
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Intelligent Agents
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Improved computational models of human behavior in security games
13 years 10 months ago
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teamcore.usc.edu
Rong Yang, Christopher Kiekintveld, Fernando Ord&o...
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AIIDE
2006
93
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Artificial Intelligence
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AIIDE 2006
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Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds
14 years 11 months ago
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Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
Samuel Marin
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