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AAIM
2009
Springer
105views Algorithms» more  AAIM 2009»
15 years 4 months ago
On Acyclicity of Games with Cycles
We study restricted improvement cycles (ri-cycles) in finite positional n-person games with perfect information modeled by directed graphs (digraphs) that may contain cycles. We o...
Daniel Andersson, Vladimir Gurvich, Thomas Dueholm...
AGS
2009
Springer
15 years 4 months ago
Intelligent NPCs for Educational Role Play Game
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
Mei Yii Lim, João Dias, Ruth Aylett, Ana Pa...
DATE
2008
IEEE
101views Hardware» more  DATE 2008»
15 years 4 months ago
A Game-Theoretic Approach to Real-Time System Testing
This paper presents a game-theoretic approach to the testing of uncontrollable real-time systems. By modelling the systems with Timed I/O Game Automata and specifying the test pur...
Alexandre David, Kim Guldstrand Larsen, Shuhao Li,...
CAAN
2004
Springer
15 years 3 months ago
Congestion Games, Load Balancing, and Price of Anarchy
Imagine a set of self-interested clients, each of whom must choose a server from a permissible set. A server’s latency is inversely proportional to its speed, but it grows linear...
Anshul Kothari, Subhash Suri, Csaba D. Tóth...
CPC
2002
205views more  CPC 2002»
14 years 9 months ago
Convergence Of The Iterated Prisoner's Dilemma Game
Co-learning is a model involving agents from a large population, who interact by playing a fixed game and update their behaviour based on previous experience and the outcome of th...
Martin E. Dyer, Leslie Ann Goldberg, Catherine S. ...