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ATAL
2011
Springer
13 years 10 months ago
Solving Stackelberg games with uncertain observability
Recent applications of game theory in security domains use algorithms to solve a Stackelberg model, in which one player (the leader) first commits to a mixed strategy and then th...
Dmytro Korzhyk, Vincent Conitzer, Ronald Parr
AIIDE
2006
14 years 11 months ago
Procedural Level Design for Platform Games
Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper propos...
Kate Compton, Michael Mateas
CHI
2008
ACM
15 years 10 months ago
Urban encounters: the game of real life
In this paper we describe our ongoing work on modelling urban encounters by extending Conway's Game of Life. We develop our model based on empirical data collected using a Ta...
Vassilis Kostakos
AB
2007
Springer
15 years 4 months ago
Cascaded Games
We introduce a novel model construction, cascaded games, that is intended to allow us to study the notion of steady states algebraically and structurally. The model construction is...
Jittisak Senachak, Mun'delanji Vestergaard, Ren&ea...
GECCO
2009
Springer
144views Optimization» more  GECCO 2009»
15 years 4 months ago
Cheating for problem solving: a genetic algorithm with social interactions
We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary...
Rafael Lahoz-Beltra, Gabriela Ochoa, Uwe Aickelin