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» Modeling dynamic environments in multi-agent simulation
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CGA
2008
14 years 10 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...
ROBOCUP
2007
Springer
140views Robotics» more  ROBOCUP 2007»
15 years 3 months ago
Tailored Real-Time Simulation for Teams of Humanoid Robots
Abstract. Developing and testing the key modules of autonomous humanoid soccer robots (e.g., for vision, localization, and behavior control) in software-in-the-loop (SIL) experimen...
Martin Friedmann, Karen Petersen, Oskar von Stryk
ISCAS
2002
IEEE
92views Hardware» more  ISCAS 2002»
15 years 2 months ago
Dynamic throughput estimation for wireless multimedia transmission
Dynamic throughput estimation for wireless multimedia transmission is examined in this research. A novel dynamic mapping scheme from measurements of a real-world wireless environm...
Wuttipong Kumwilaisak, C. C. Jay Kuo
VMV
2001
144views Visualization» more  VMV 2001»
14 years 11 months ago
Towards Real-Time Visual Simulation of Water Surfaces
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
Jens Schneider, Rüdiger Westermann
RSS
2007
126views Robotics» more  RSS 2007»
14 years 11 months ago
Automatic Scheduling for Parallel Forward Dynamics Computation of Open Kinematic Chains
— Recent progress in the algorithm as well as the processor power have made the dynamics simulation of complex kinematic chains more realistic in various fields such as human mo...
Katsu Yamane, Yoshihiko Nakamura