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» Modeling of Bodies and Clothes for Virtual Environments
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121
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MM
2010
ACM
182views Multimedia» more  MM 2010»
14 years 11 months ago
A 3d data intensive tele-immersive grid
Networked virtual environments like Second Life enable distant people to meet for leisure as well as work. But users are represented through avatars controlled by keyboards and mo...
Benjamin Petit, Thomas Dupeux, Benoit Bossavit, Jo...
84
Voted
PADL
2007
Springer
15 years 5 months ago
BAD, a Declarative Logic-Based Language for Brain Modeling
Abstract. We describe a declarative language, called BAD (brain architecture description language), which we have developed for describing and then running brain models. Models are...
Alan H. Bond
INTETAIN
2005
Springer
15 years 5 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
CHI
2005
ACM
16 years 14 hour ago
A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment
Are the object manipulation techniques traditionally used in head?mounted displays (HMDs) applicable to augmented reality based projection systems? This paper examines the differe...
Stephen Voida, Mark Podlaseck, Rick Kjeldsen, Clau...
120
Voted
AAMAS
1999
Springer
14 years 11 months ago
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
: Although avatars may resemble communicative interface agents, they have for the most part not profited from recent research into autonomous embodied conversational systems. In pa...
Justine Cassell, Hannes Högni Vilhjálm...