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INTERACT
2003
15 years 1 months ago
Implementing Learning Content Management
: The concept of Learning Objects has been introduced in the e-learning field to enhance the accessibility, reusability, and interoperability of learning content. Despite intensive...
Samuel Schluep, Pamela Ravasio, Sissel Guttormsen ...
ENTCS
2006
114views more  ENTCS 2006»
14 years 11 months ago
Prototyping SOS Meta-theory in Maude
We present a prototype implementation of SOS meta-theory in the Maude term rewriting language. The prototype defines the basic concepts of SOS meta-theory (e.g., transition formul...
Mohammad Reza Mousavi, Michel A. Reniers
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
14 years 10 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
BPM
2007
Springer
155views Business» more  BPM 2007»
15 years 3 months ago
Fuzzy Mining - Adaptive Process Simplification Based on Multi-perspective Metrics
Abstract. Process Mining is a technique for extracting process models from execution logs. This is particularly useful in situations where people have an idealized view of reality....
Christian W. Günther, Wil M. P. van der Aalst
ICC
2009
IEEE
197views Communications» more  ICC 2009»
15 years 6 months ago
A Game-Based Self-Organizing Uplink Tree for VoIP Services in IEEE 802.16j Networks
— In this paper, we propose a game theoretical approach to tackle the problem of the distributed formation of the uplink tree structure among the relay stations (RSs) and their s...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...