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CGIM
2003
15 years 5 months ago
Modeling an Infinite Emotion Space for Expressionistic Cartoon Face Animation
Inspired by traditional expressive animation, we attempt to propose an infinite emotion-space as a model to control free-form facial expression synthesis. Although a number of mod...
Prashant Chopra, Joerg Meyer
130
Voted
SNPD
2008
15 years 5 months ago
The Implementation and Execution Framework of a Role Model Based Language, EpsilonJ
In the social reality, objects communicate with each other by means of assuming roles to establish collaboration, and then can adaptively change their roles to obtain other intera...
Supasit Monpratarnchai, Tamai Tetsuo
122
Voted
TEI
2010
ACM
268views Hardware» more  TEI 2010»
15 years 10 months ago
DisplayObjects: prototyping functional physical interfaces on 3d styrofoam, paper or cardboard models
This paper introduces DisplayObjects, a rapid prototyping workbench that allows functional interfaces to be projected onto real 3D physical prototypes. DisplayObjects uses a Vicon...
Eric Akaoka, Tim Ginn, Roel Vertegaal
122
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INFOCOM
2007
IEEE
15 years 10 months ago
Realistic Sensing Area Modeling
—Despite the well-known fact that sensing patterns in reality are highly irregular, researchers continue to develop protocols with simplifying assumptions about the sensing. For ...
Joengmin Hwang, Yu Gu, Tian He, Yongdae Kim
170
Voted
SI3D
2006
ACM
15 years 9 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis