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» Modeling shapes and textures from images: new frontiers
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CA
1999
IEEE
15 years 1 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
VRST
2005
ACM
15 years 3 months ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
ECCV
1996
Springer
15 years 11 months ago
Learning Dynamics of Complex Motions from Image Sequences
In Proc. European Conf. Computer Vision, 1996, pp. 357{368, Cambridge, UK The performance of Active Contours in tracking is highly dependent on the availability of an appropriate ...
David Reynard, Andrew Wildenberg, Andrew Blake, Jo...
BMVC
2002
14 years 12 months ago
Blending Images for Texturing 3D Models
This paper describes a novel system for building seamless texture maps for a surface of arbitrary topology from real images of the object taken with a standard digital camera and ...
Adam Baumberg
3DIM
2003
IEEE
15 years 2 months ago
Adaptive Enhancement of 3D Scenes using Hierarchical Registration of Texture-Mapped 3D models
Adaptive fusion of new information in a 3D urban scene is an important goal to achieve in computer vision, graphics, and visualization. In this work we acquire new image pairs of ...
Srikumar Ramalingam, Suresh K. Lodha