The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
A new concept and algorithm are presented for noniterative robust estimation of piecewise smooth curves of maximal edge strength in small image windows – typically ¢¡£ to...
Abstract. Fitting parameterized 3D shape and general reflectance models to 2D image data is challenging due to the high dimensionality of the problem. The proposed method combines ...
We address the problem of registering a sequence of images in a moving dynamic texture video. This involves optimization with respect to camera motion, the average image, and the ...
Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such deta...
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan...