We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
In this paper we develop a new description for subdivision surfaces based on a graph grammar formalism. Subdivision schemes are specified by a context sensitive grammar in which ...
Edge detection in images has been a fundamental problem
in computer vision from its early days. Edge detection
on surfaces, on the other hand, has received much less attention.
...
Normal surface theory is a central tool in algorithmic threedimensional topology, and the enumeration of vertex normal surfaces is the computational bottleneck in many important a...
While low-dimensional image representations have been very popular in computer vision, they suffer from two limitations: (i) they require collecting a large and varied training se...