We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
We introduce a new approach to modelling gradient flows of contours and surfaces. While standard variational methods (e.g. level sets) compute local interface motion in a different...
Yuri Boykov, Vladimir Kolmogorov, Daniel Cremers, ...
We present a new algorithm for the efficient and reliable generation of offset surfaces for polygonal meshes. The algorithm is robust with respect to degenerate configurations and...
Let D be a weighted directed graph cellularly embedded in a surface of genus g, orientable or not, possibly with boundary. We describe algorithms to compute a shortest non-contrac...
Abstract. We report the use of MGS, a declarative and rule-based language, for the modeling of various self-assembly processes. The approach is illustrated on the fabrication of a ...
Antoine Spicher, Olivier Michel, Jean-Louis Giavit...