In wireless networks, it is well understood what throughput can be achieved by nodes who can hear each other (i.e. nodes within a single cell)[1, 3]. The effects of nodes beyond t...
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
This paper addresses the segmentation from an image of entities that have the form of a `network', i.e. the region in the image corresponding to the entity is composed of bran...
Ian H. Jermyn, Josiane Zerubia, Ting Peng, V&eacut...
—Characterizing the performance of ad hoc networks is one of the most intricate open challenges; conventional ideas based on information-theoretic techniques and inequalities hav...
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...