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ISVC
2007
Springer
15 years 4 months ago
Blur in Human Vision and Increased Visual Realism in Virtual Environments
Abstract. A challenge for virtual reality (VR) applications is to increase the realism of an observer’s visual experience. For this purpose the variation of the blur an observer ...
Michael S. Bittermann, I. Sevil Sariyildiz, Ö...
AAAI
2008
15 years 10 days ago
Planning for Human-Robot Interaction Using Time-State Aggregated POMDPs
In order to interact successfully in social situations, a robot must be able to observe others' actions and base its own behavior on its beliefs about their intentions. Many ...
Frank Broz, Illah R. Nourbakhsh, Reid G. Simmons
ICML
2010
IEEE
14 years 11 months ago
3D Convolutional Neural Networks for Human Action Recognition
We consider the fully automated recognition of actions in uncontrolled environment. Most existing work relies on domain knowledge to construct complex handcrafted features from in...
Shuiwang Ji, Wei Xu, Ming Yang, Kai Yu
CDC
2010
IEEE
114views Control Systems» more  CDC 2010»
14 years 5 months ago
Modeling and evaluation of decision-making dynamics in sequential two-alternative forced choice tasks
The focus of the work in this paper is the evaluation of a model of human decision making relative to experimental data. In sequential two-alternative forced choice decision tasks,...
Caleb Woodruff, Kristi A. Morgansen, Linh Vu, Damo...
KBSE
2006
IEEE
15 years 4 months ago
Human-Friendly Line Routing for Hierarchical Diagrams
Hierarchical diagrams are well-suited for visualizing the structure and decomposition of complex systems. However, the current tools poorly support modeling, visualization and nav...
Tobias Reinhard, Christian Seybold, Silvio Meier, ...