This paper describes a method for tracking human body motion from multiple views in real-time. The method extracts silhouettes in each view using background subtraction, and then ...
Jason P. Luck, Christian Debrunner, William Hoff, ...
Under natural viewing conditions, human observers shift their gaze to allocate processing resources to subsets of the visual input. Many computational models try to predict such v...
Abstract— This paper develops an approach for on-line segmentation of whole body human motion patterns during human motion observation and learning. A Hidden Markov Model is used...
We show how a game-theoretic model of spam e-mailing, which we had introduced in previous work, can be extended to include the possibility of employing Human Interactive Proofs (h...
Dimitrios K. Vassilakis, Ion Androutsopoulos, Evan...
A novel technique for accurately and inexpensively simulating large numbers of people is introduced: Massively Multiplayer Online Human In the Loop Simulation (MMOHILS). This tech...