Sciweavers

8620 search results - page 124 / 1724
» Modeling the Human in Human Factors
Sort
View
WACV
2002
IEEE
15 years 2 months ago
Development and Analysis of a Real-Time Human Motion Tracking System
This paper describes a method for tracking human body motion from multiple views in real-time. The method extracts silhouettes in each view using background subtraction, and then ...
Jason P. Luck, Christian Debrunner, William Hoff, ...
NIPS
2007
14 years 11 months ago
Predicting human gaze using low-level saliency combined with face detection
Under natural viewing conditions, human observers shift their gaze to allocate processing resources to subsets of the visual input. Many computational models try to predict such v...
Moran Cerf, Jonathan Harel, Wolfgang Einhäuse...
IROS
2008
IEEE
142views Robotics» more  IROS 2008»
15 years 4 months ago
Scaffolding on-line segmentation of full body human motion patterns
Abstract— This paper develops an approach for on-line segmentation of whole body human motion patterns during human motion observation and learning. A Hidden Markov Model is used...
Dana Kulic, Yoshihiko Nakamura
CEAS
2007
Springer
15 years 4 months ago
A Game-Theoretic Investigation of the Effect of Human Interactive Proofs on Spam E-mail
We show how a game-theoretic model of spam e-mailing, which we had introduced in previous work, can be extended to include the possibility of employing Human Interactive Proofs (h...
Dimitrios K. Vassilakis, Ion Androutsopoulos, Evan...
WSC
2008
15 years 10 days ago
MMOHILS: A simpler approach to valid agents in human simulation studies
A novel technique for accurately and inexpensively simulating large numbers of people is introduced: Massively Multiplayer Online Human In the Loop Simulation (MMOHILS). This tech...
Seth N. Hetu, Gary Tan