Sciweavers

8620 search results - page 130 / 1724
» Modeling the Human in Human Factors
Sort
View
ATAL
2007
Springer
15 years 4 months ago
Building coalitions involving agents and humans: reports from agent-based participatory simulations
Agent-based participatory simulations are laboratory experiments designed like agent-based simulations and where humans access the simulation as software agents. This paper descri...
Paul Guyot, Shinichi Honiden
GI
2004
Springer
15 years 3 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
SYMMETRY
2010
109views more  SYMMETRY 2010»
14 years 4 months ago
Asymmetry and Symmetry in the Beauty of Human Faces
: The emphasis in the published literature has mostly been on symmetry as the critical source for beauty judgment. In fact, both symmetry and asymmetry serve as highly aesthetic so...
Dahlia W. Zaidel, Marjan Hessamian
IJBRA
2007
84views more  IJBRA 2007»
14 years 10 months ago
Is the protein folding an aim-oriented process? Human haemoglobin as example
: The model for protein folding (in silico) simulation is presented. Three steps have been implemented: • early stage folding based on the backbone conformation • hydrophobic c...
Michal Brylinski, Leszek Konieczny, Irena Roterman
OTM
2010
Springer
14 years 8 months ago
Semantic Support for Computer-Human Interaction: Intuitive 3DVirtual Tools for Surface Deformation in CAD
Decision making is tightly related to the understanding of the design and manufacturing practices. In our previous work, we proposed an intuitive approach for geometric modeling in...
Ioana Ciuciu, Robert Meersman, Estelle Perrin, Fr&...