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SI3D
1995
ACM
15 years 2 months ago
Behavioral Control for Real-Time Simulated Human Agents
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
CN
2007
103views more  CN 2007»
14 years 11 months ago
A game theoretic comparison of TCP and digital fountain based protocols
In this paper we analyze a novel paradigm of reliable communication which is not based on the traditional timeout-andretransmit mechanism of TCP. Our approach, which we call Fount...
Luis López, Antonio Fernández, Vicen...
TON
2008
131views more  TON 2008»
14 years 11 months ago
Capacity management and equilibrium for proportional QoS
Differentiated services architectures are scalable solutions for providing class-based Quality of Service (QoS) over packet switched networks. While qualitative attributes of the o...
Ishai Menache, Nahum Shimkin
77
Voted
BC
2005
98views more  BC 2005»
14 years 11 months ago
Integrating behavioral and neural data in a model of zebrafish network interaction
The spinal neural networks of larval zebrafish (Danio rerio) generate a variety of movements such as escape, struggling, and swimming. Various mechanisms at the neural and network ...
P. Dwight Kuo, Chris Eliasmith
101
Voted
MOBIHOC
2006
ACM
15 years 10 months ago
Proportionally fair allocation of end-to-end bandwidth in STDMA wireless networks
We consider the problem of designing distributed mechanisms for joint congestion control and resource allocation in spatial-reuse TDMA wireless networks. The design problem is pos...
Pablo Soldati, Björn Johansson, Mikael Johans...